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This is Alexey Menshikov, CEO of Fortell Games, the publisher and we are thrilled to bring game to the XBOX family of devices. We designed the game to support XBOX Play Anywhere, sharing progress and Achievements between consoles, PC or ROG XBOX Ally family devices, and targeting 4k60 FPS on the XBOX Series X, offering […] The post Strategy and Gameplay Tips for Warshift 2 Machines of Madness, Out Now appeared first on XBOX Wire.
After working on Ontos for over a decade, it is incredibly exciting to take a deep dive into the gameplay. Ontos is a spiritual successor to Soma, posing deep philosophical questions to players. Because of this, it is also always hard to figure out how to make it understandable in a short video. The focus […]
A new adventure is on the horizon for co-op fans. In the latest trailer for We Were Here Tomorrow, we offer a closer look at some of the strange places and asymmetric puzzles awaiting players when the game launches for XBOX Series X|S this October. I’m Martín Mittner, Creative Director at Total Mayhem Games. With […] The post Discover the Secrets Waiting Inside Norček Industries in We Were Here Tomorrow appeared first on XBOX Wire.
On this episode of the Official XBOX Podcast, we’re back on the Blizzard campus to talk all things BlizzCon 2026! We’re finding out what folks can expect whether they’re in-person at the Anaheim Convention Center or watching online from the comforts of their own homes when BlizzCon returns on September 12th and 13th. TRANSCRIPT The post BlizzCon 2026 Preview: We’re So Back! | Official XBOX Podcast appeared first on XBOX Wire.
Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the XBOX Store and on XBOX.com/IndieSelects. The grill’s cooling down, school is starting up, and the weather is changing. You know what that […] The post Indie Selects for September 2026: Genre Mashups & Fresh Takes appeared first on XBOX Wire.
Last month was filled with superhero spectacles, bonding with friends, and a few heavy hitters! Some big new releases included MARVEL Tōkon: Fighting Souls, Big Walk, Beast of Reincarnation, and Madden NFL 27. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where […]
It’s nearly time to rise from the crypt and build your kingdom! Our upcoming cozy puzzle game Fangtopia has been lurking in the shadows and is ready to creepy-crawl onto PlayStation 5 on October 26 – just in time for Halloween! Fangtopia is a world filled with merry monsters and goofy ghouls, crafted by your […]
RuneScape: Dragonwilds brings the iconic, 25-year-old franchise to XBOX for the first time in 25 years. RuneScape: Dragonwilds is a lovingly hand-crafted Survival RPG adventure set in the legendary world of RuneScape. You’re no fabled hero or sacred champion – just an ordinary adventurer. But keep at it, and one day you might just have […] The post RuneScape Arrives on XBOX for the First Time in 25 Years with Survival Adventure RuneScape: Dragonwilds! appeared first on XBOX Wire.
ONTOS is the kind of game you don’t stop thinking about, even after you’ve turned it off. And not just because it offers you the horrifying reality of the question: “What if a man’s consciousness was stored in a server rack made of rats?” I’ve played its first demo – shown to press and creators […] The post ONTOS: This Horrifying, Tantalizing Thriller Feels Like an Immersive Sim for Puzzle Gaming appeared first on XBOX Wire.
When we set out to build Crimson Moon, we knew the combat had to feel extraordinary. Not just responsive – extraordinary. The kind of combat where every strike, every dodge, every perfectly timed Weapon Art feels like a deliberate expression of the warrior you’ve chosen to become. That vision shaped everything about how Crimson Moon‘s […] The post Forge Your Legend: Building the Ultimate Nephilim in Crimson Moon appeared first on XBOX Wire.
Early in the production of Marvel’s Wolverine Insomniac Games sent team members to Japan as part of a broader series of location-scanning trips. These trips involved sending our scanning team to various places around the world to record real-world assets, examine natural environments, and acquire an understanding of the real and fictional locations based on […]
Along with the music and iconic killer Michael Myers, the quiet suburban setting of 1970s Haddonfield is a pivotal element to capturing the legendary horror atmosphere and aesthetic of the Halloween franchise. As the design director for Halloween: The Game, it’s my job to help create the title’s technical and visual identity alongside my colleagues, […]