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Out of all that Super Yooka-Laylee Kart is looking to deliver, what has me most excited and that I am more interested in is its custom rulesets that players will be able to tinker around with to create custom race types. These custom rules look to extend into the grand prix mode too, as during my cup race, I encountered races that would not only turn all racers invisible in one map, but then in the next made each racer the same character. That change specifically made the race all about mastery of the game’s systems and skill, removing any differences in weight or handling between the participants.

The studio behind Fallout: New Vegas and Avowed denies "each and every allegation."

The Primals took to the stage at Donington Park in June.

Don't Starve's eatin' good.

"For high-potential games, the 'AI stigma' is real and severely punishes developers who otherwise would have succeeded."

We spoke with Gundam: Rogue Orbit main producer Yuya Tomiyama and chief producer Shinya Satake about starting a new era of Gundam as a video game first, what they’re hoping to accomplish with it, and how Rogue Orbit differs from what’s come before. This interview has been edited for clarity and length.

"I'm always playing somewhere between three and six games at a time."

Stranger Than Heaven's flexible fighting system feels like an increase in challenge from the standard Like a Dragon brawling, but that feels like a good indication that RGG Studio isn't content to merely serve up more of the same with its new series prequel. We had another IGN editor, Tristan Ogilvie, sit down with Stranger Than Heaven after Michael Higham put together our first combat hands-on last week. Check out this video for Tristan's thoughts.

Mistbound aims to give fans "a new way to play together."

Fancy a second helping of Crysis 2's big apple crumble?

Another deluge of layoffs in a year full of them.